Chris Dunaetz

Senior Software Engineer · GPU performance · Graphics, video, on-device AI

I make demanding workloads run fast on real hardware. For seven years at Disney I took real-time 3D, stereoscopic video and on-device AI from prototype to launch on Apple Vision Pro and Meta Quest. I've built for iOS since 2015.

I'm looking to bring that GPU and parallel-compute experience to AI. Based in the Los Angeles area; open to remote or hybrid roles in Southern California.

Videos of the work

Experience

The Walt Disney Company

Senior Software Engineer · 2019–present

Disney+ immersive viewing environments: Apple Vision Pro and Meta Quest

Immersive video, R&D and AR

Phunware

iOS Developer · 2017–2019

Krue, Hairdoo and other startups

iOS Developer · 2015–2017

Talks

Skills

Graphics, video and AI
Metal, RealityKit, Meta Spatial SDK, OpenUSD, shaders, ASTC/KTX, GPU profiling, Gaussian splatting, VideoToolbox (MV-HEVC, Apple Immersive Video), NVENC, HLS, P3 color management, YCbCr pixel formats, PyTorch, Core ML
Languages and tools
Swift, Python, C++, Objective-C, Claude Code, Cursor
Game engines and DCC tools
Unity, Unreal Engine, Blender, Maya, RenderMan
Education
B.S. Business Administration, University of Southern California, 2014